Pirate VR Experience – Honour's Degree Project
Unreal Engine, VR Design, Gameplay Mechanics, Immersive Storytelling
Description
Developed an interactive VR experience set in a stylized pirate world as part of my Honour's degree at the University of Pretoria.
The experience places users aboard a pirate ship, where they must load a cannon and fire at an approaching enemy vessel until it is destroyed. Built entirely in Unreal Engine, this project showcases my skills in virtual reality development, gameplay mechanics, and immersive storytelling.
Key Features:
- Fully immersive VR environment using Unreal Engine
- Interactive cannon-loading and firing mechanic
- Gameplay-driven storytelling and user engagement
- Designed for educational assessment and user immersion
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